
Dragon Ball is, in general, much less complex than Zelda. For one thing, it's completely linear. Where Zelda has a whole world to wander, Origins is a series of self-contained levels, unlocked in sequential order. Side quests take the form of silly "bonus" episodes unlocked after completing a chapter. This may be a dealbreaker for some, but for me it was nice not to have to wander around. It makes Origins a different, more straightforward kind of game.
Furthermore, most levels have a fairly obvious progression, again eliminating wandering. With the exception of the dungeons, which require some exploring, the levels are point A to point B with a few digressions for extra treasure. The focus here is on fighting, and not on exploration. Luckily, the combat is great, thanks to the variety of attacks Goku has and the enjoyable touchscreen controls.
The biggest problem, then, is this focus on combat: you basically walk from location to location, beat up a few enemies, and find the exit, learning a new ability every few levels, and building up points to level up existing abilities. Some players may find this repetitive, especially those coming in expecting a Zelda-like adventure. The combat is also rather easy, with few enemies posing a threat except for the bosses.

No comments:
Post a Comment